I have a blend material with displacement. Only two materials, with the overlaid material corresponding to the displaced area. I would like to generate a matte for this material so I can color correct in post if needed, but cannot figure out how to do this with my current shader network. Since displacement is calculated at shading group level, adding a material ID and using a multimatte doesn't work as this is upstream from the displacement. Obviously adding an ID to the final SG will generate a matte for the entire shader and won't differentiate between the displaced and base materials.
What would be the correct workflow for generating such a matte? Do I have to do this on another render layer?
What would be the correct workflow for generating such a matte? Do I have to do this on another render layer?
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