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Generate mattes for displaced blended materials?

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  • Generate mattes for displaced blended materials?

    I have a blend material with displacement. Only two materials, with the overlaid material corresponding to the displaced area. I would like to generate a matte for this material so I can color correct in post if needed, but cannot figure out how to do this with my current shader network. Since displacement is calculated at shading group level, adding a material ID and using a multimatte doesn't work as this is upstream from the displacement. Obviously adding an ID to the final SG will generate a matte for the entire shader and won't differentiate between the displaced and base materials.

    What would be the correct workflow for generating such a matte? Do I have to do this on another render layer?
    Last edited by SonyBoy; 26-01-2022, 10:37 AM.

  • #2
    Originally posted by SonyBoy View Post
    Since displacement is calculated at shading group level, adding a material ID and using a multimatte doesn't work as this is upstream from the displacement.
    This works for me, or maybe I have misunderstood the issue. Check this scene.
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      No, you understood correctly and indeed it does work. So either I didn't set up my test properly or didn't see what I thought I was seeing in the results. User error as always. Thanks!

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