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maya's equivelant to max's 'Overal Mult' setting in processing parameters?

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  • maya's equivelant to max's 'Overal Mult' setting in processing parameters?

    trying to match some shader from max where they tweaked these textures using the Overall Mult setting in the processing section of the vray bitmap parameters.


    hope this is the place to put this post.

  • #2
    Shouldn't a simple multiplyDivide node (multiply mode) do the trick? Connect the input to the image and set a multiplier of your choice.
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      Hello !!

      the tip from hermit is very correct !! But you can play with others nodes for textures like as ColorComposite, Layered or VRay layered.

      regards
      Carlos Alvarez Velazquez

      Tutorials about VRay for Maya:
      https://youtube.com/CarlosAlvarezVelazquez

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      • #4
        ah sweet, mult divide node did it thank you!

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