Simple question, I have a dense scan of a mesh with RGB info in vertex shading. I'd like to transfer the vertex shading as a texture on a reduced model with UV's. Will VRAY's baking engine consider vertex shading? Can I pass that into a texture through projection baking? Or is there a better way to do that? Thanks for any suggestions.
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Transferring vertex shading from one model to another with reduced polys with Vray projection baking
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Originally posted by hermit.crab View PostSimply apply and bake a VRay User Color texture (set User attribute name to the color set name).
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