Sounds wonderful! Thanks Chukie for the link! Hope that v6 beta for Maya is right around the corner!
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Object Scattering - A need for a vRay/Chaos instancer?
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leehenshall you may want to chime in on the vray6 beta forum and plead your case for inclusion of chaos scatter node
https://forums.chaos.com/forum/v-ray...atter-for-maya
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Been away from vRay for a little while....Apologies. Missed all of this....
vRay 6 looks amazing...the clouds are a real killer feature....but I was completely shocked when I saw the Maya beta didn't include scatter. That just doesn't make sense...
Surely once something is developed and working for Max and vRay Standalone then it can be easily exposed to all Dcc plugins?
Saying we've made this nice turn key feature for Max (which already has killer scattering tools which work with vRay) but you guys have Mash and Bi-Frost so you won't be interested is kinda dumb...Director & 3D Artist at Focal CGI
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Absolutely right Leehenshall
Surly Max has a distribution system or 3rd party plugin for this as well, It doesn't make sense to leave it out of Maya.
I for one would use it and would prefer to use the new VRay scatter feature. Been waiting 20 years for this!
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Originally posted by damaggio View PostNo scatter?…. No upgrade.
Seems quite a lot of wedge to upgrade for not very much. I'll stick to my perpetual license for now. Hopefully chaos will have a change of tune.
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Originally posted by matthew999 View Post
Yeah same feeling here. While I like the improvements in sky system. It seems quite soft and not up to the render size I need to output. Great for arch viz and animation perhaps but not 12 to 16k stills renders that are closely scrutinized Energy conservation seems interesting albeit I'm not sure why this has been missed the last 10 years," so the physically based renderer was not quite physically based afterall"
Seems quite a lot of wedge to upgrade for not very much. I'll stick to my perpetual license for now. Hopefully chaos will have a change of tune.V-Ray for Maya dev team lead
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I just wanted to add that while VrayScatter from iCube works great, we still did not receive any updates for either Maya 2023 or VRay 6. With externally developed plugins there is always the lingering fear of the plugin no longer being supported.
This poses a massive problem if you have clients demanding updates to older/ongoing projects as you simply have to keep old versions of Maya/Vray running on at least some machines. Really not ideal...
Bifrost is simply too cumbersome in its current state, so I guess I will have to join the wait list for chaos to support chaos scatter on Maya as well...
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Originally posted by k_18 View PostI just wanted to add that while VrayScatter from iCube works great, we still did not receive any updates for either Maya 2023 or VRay 6. With externally developed plugins there is always the lingering fear of the plugin no longer being supported.
This poses a massive problem if you have clients demanding updates to older/ongoing projects as you simply have to keep old versions of Maya/Vray running on at least some machines. Really not ideal...
Bifrost is simply too cumbersome in its current state, so I guess I will have to join the wait list for chaos to support chaos scatter on Maya as well...
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Originally posted by TheScope View Post
While Bifrost is great, it really sucks that you can not scatter groups e.g. a tree with separate trunk, twigs, and leaves.
You can do that. Unless I'm misunderstanding what you are asking here. Same if you have groups you can shade them separately. Obviously, all these workflows work with Arnold. But through USD you can have object assignment, "groups", face assignment, etc The issue is that Vray doesn't support everything on Bifrost that is what I would love to see a push in Hydra or USD procedural for Maya/Bifrost in this aspect
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