Just finally upgraded to Vray 5 and extremely happy to see the new implementation of dynamic subdivision on buckets when a render is nearing completion. Kudos to Chaos for implementing this, which will go a long way to help alleviating those annoying last bucket hangs that plague certain renders. I am curious about a couple of things:
1) When a bucket that has already been picked up and has started processing then gets subdivided, are the calculations that have already been started retained, or does that bucket then have to start over?
2) I've noticed so far that it seems certain buckets still don't subdivide. Is there some smart analysis going on under the good to determine whether or not it will be faster to subdivide, or better to stick with the existing processes (obviously the answer to this is dependent on the answer to the first question). Or, otherwise, should this be happening and why?
1) When a bucket that has already been picked up and has started processing then gets subdivided, are the calculations that have already been started retained, or does that bucket then have to start over?
2) I've noticed so far that it seems certain buckets still don't subdivide. Is there some smart analysis going on under the good to determine whether or not it will be faster to subdivide, or better to stick with the existing processes (obviously the answer to this is dependent on the answer to the first question). Or, otherwise, should this be happening and why?
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