Hello,
Very simple question that needs a very simple answer. I have spent the last half hour trying to find the answer. Multiple users have asked the same question and there has been no response. For YEARS. Some of the posts are five years old with no response.
Simply put, what is the normal map format for VRay for Maya? OpenGL or DirectX?
My question is specific to the Substance Plugin for Maya, I need to know which normal format to choose.
Please just answer the question. It's not in the documentation.
Also, please stop putting circular definitions in the docs. This is so incredibly not helpful. Why bother putting in such useless non-information? It really gets under my skin.
https://docs.chaos.com/display/VMAYA...Normal+Mapping
Really? That was the best you could do?
Very simple question that needs a very simple answer. I have spent the last half hour trying to find the answer. Multiple users have asked the same question and there has been no response. For YEARS. Some of the posts are five years old with no response.
Simply put, what is the normal map format for VRay for Maya? OpenGL or DirectX?
My question is specific to the Substance Plugin for Maya, I need to know which normal format to choose.
Please just answer the question. It's not in the documentation.
Also, please stop putting circular definitions in the docs. This is so incredibly not helpful. Why bother putting in such useless non-information? It really gets under my skin.
https://docs.chaos.com/display/VMAYA...Normal+Mapping
Map Type – Determines how the Map parameter is interpreted.
Bump Map – Uses a bump map to determine the bump effect on the material.
Normal map in tangent space – Uses a tangent normal map to determine the bump effect on the material.
Normal map in object space – Uses an object space normal map to determine the bump effect on the material.
Normal map in screen space – Uses a screen space normal map to determine the bump effect on the material.
Normal map in world space – Uses a world space normal map to determine the bump effect on the material.
Bump Map – Uses a bump map to determine the bump effect on the material.
Normal map in tangent space – Uses a tangent normal map to determine the bump effect on the material.
Normal map in object space – Uses an object space normal map to determine the bump effect on the material.
Normal map in screen space – Uses a screen space normal map to determine the bump effect on the material.
Normal map in world space – Uses a world space normal map to determine the bump effect on the material.
Really? That was the best you could do?
Comment