I'm new to VRay in Maya.
I want to create an isolated render of the shadow cast by an object onto the other geometry in the scene.
I want ONLY the selected object to cast shadows, and everything else in the scene to receive shadow of that one object, so that I can use this shadow render as a matte/mask in a comp/composite.
I'm adding a CG render (of the object) to a filmed background plate. The matte will be used to darken the background plate to create the shadow of the CG object as it moves through the scene. (Basic "CG added to live action comp" stuff.)
Using a VRayMtlWrapper material with a base material (VRayMtl) I have set things up so that only the specific object (the highlighted spheres in the image below) casts shadow and the other geometry receives shadow.
HOWEVER, the problem is that the other geometry isn't blocking the shadow, so the shadow is also hitting the couch parts below the couch cushions and also hitting the floor below the couch. I need it to not do that.
The shadow calculations seem to hit the top (or first encountered) surface of any geom in the scene, with no geometry stopping the shadow calculations.
I'm sure there must be some magical setting I need to set on the other geometry in the scene to stop that problem, but I can't figure out what that setting is.
Can anyone help?
I want to create an isolated render of the shadow cast by an object onto the other geometry in the scene.
I want ONLY the selected object to cast shadows, and everything else in the scene to receive shadow of that one object, so that I can use this shadow render as a matte/mask in a comp/composite.
I'm adding a CG render (of the object) to a filmed background plate. The matte will be used to darken the background plate to create the shadow of the CG object as it moves through the scene. (Basic "CG added to live action comp" stuff.)
Using a VRayMtlWrapper material with a base material (VRayMtl) I have set things up so that only the specific object (the highlighted spheres in the image below) casts shadow and the other geometry receives shadow.
HOWEVER, the problem is that the other geometry isn't blocking the shadow, so the shadow is also hitting the couch parts below the couch cushions and also hitting the floor below the couch. I need it to not do that.
The shadow calculations seem to hit the top (or first encountered) surface of any geom in the scene, with no geometry stopping the shadow calculations.
I'm sure there must be some magical setting I need to set on the other geometry in the scene to stop that problem, but I can't figure out what that setting is.
Can anyone help?
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