I thought i would bring this up for discussion, i love the control of stochastic flakes to build a car paint material however i have recently installed AXF plugin and been given a scanned paint material, the difference in flake is night and day when comparing scanned shader vs trying to build it again with stochastic material. I have always been a little frustrated with stochastic and flakes when rendering a whole car the flakes are either too big and slightly blurred, make them any smaller and they disapear or just become noise. I can never get a flake to be a sparkly bright single pixel.
Is this just a limiation with stochastic and or maya, what are other peopls thoughts? anyone else done a comparism or got close to a scanned material?
Im rendering in maya 2022 and vray 5.2
left stochastic , right axf scan
thoughts and discussions welcome
thanks
matt
Is this just a limiation with stochastic and or maya, what are other peopls thoughts? anyone else done a comparism or got close to a scanned material?
Im rendering in maya 2022 and vray 5.2
left stochastic , right axf scan
thoughts and discussions welcome
thanks
matt
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