I need some clarification about the correct way to render a scene with fog in passes for comping and post work. I have a helicopter emitting light beams into environment fog. I want to be able to render the fog completely separately for total control in post, however the obvious way to do it -- by adding a lighting pass (or in this case light selects which are then combined) as well as an atmospheric effects pass, doesn't give the expected results. The atmos pass works great, but as you can see in the attached image the lighting passes also incorporate the illuminated fog in areas that overlap geometry on the helicopter. Obviously I don't want this as then adding the atmos back in will double up the fog on those overlapping areas.
This seems unintuitive behavior in the lighting passes. Am I going about this the wrong way, or otherwise what's the correct procedure for this? I can fudge this in comp by using a copy of the atmos pass as a difference layer, but I figure there's got to be a more elegant way to get the fog and the lighting completely separated.
This seems unintuitive behavior in the lighting passes. Am I going about this the wrong way, or otherwise what's the correct procedure for this? I can fudge this in comp by using a copy of the atmos pass as a difference layer, but I figure there's got to be a more elegant way to get the fog and the lighting completely separated.
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