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  • lights use of lightMaterial

    When using vray light mtl, the same phenomenon as the image often occurs. how do everyone solve it?

  • #2
    Sorry but what’s the problem or phenomenon? The black poly ?
    Carlos Alvarez Velazquez

    Tutorials about VRay for Maya:
    https://youtube.com/CarlosAlvarezVelazquez

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    • #3
      This is a problem of jagged edges caused by using light material.

      ..

      I found a solution using the 'physical camera' and 'compensate camera exposure' in the light mtl.

      May I know how you solve it?​

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      • #4
        Originally posted by Renderday View Post
        When using vray light mtl, the same phenomenon as the image often occurs. how do everyone solve it?
        It think your intensity is too high. lower it and ad an invisible rect light in front of the mesh to illuminate the env. Enable some lens effects as well to get that nice glow

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