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Vray and Bifrost

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  • Vray and Bifrost

    Is there plans to be able to render Bifrost outputs without using USD? If I recall, currently USD has been the only way to render in Vray so far?
    Website
    https://mangobeard.com/
    Behance
    https://www.behance.net/seandunderdale

  • #2
    There is a RenderSDK in the works for Bifrost. But i fear it has low priority. And maybe it will be based on Hydra.
    Until than USD is the only way.
    https://linktr.ee/cg_oglu
    Ryzen 5950, Geforce 3060, 128GB ram

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    • #3
      ok, perhaps I'll make learning it a low priority also. It seems to have a steep learning curve and will take some time to become familiar. Im not sure what you mean by "based on Hydra". I feel like it'd also be a better use of time to try learning Houdini again, since it does have Vray, and also is just superior to Bifrost also.
      Website
      https://mangobeard.com/
      Behance
      https://www.behance.net/seandunderdale

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      • #4
        You can also use the Vray procedurals for now as well.

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        • #5
          Hydra is a connection layer between a scene graph and a renderer. Its developed by pixar. Houdini Solaris is using it for example.

          As Vray in Houdini is already a Hydra compilant it should be easy to support Bifrost Hydra.
          Last edited by oglu; 05-02-2023, 01:22 AM.
          https://linktr.ee/cg_oglu
          Ryzen 5950, Geforce 3060, 128GB ram

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          • #6
            For the moment, going through USD is the approach that works.
            To support it in V-Ray directly, we would need a rendering SDK or a stable public API from Bifrost.
            Alex Yolov
            Product Manager
            V-Ray for Maya, Chaos Player
            www.chaos.com

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            • #7
              I started a post over at the Autodesk forum - perhaps you want to head over to like and comment:
              https://forums.autodesk.com/t5/bifro.../td-p/11845765

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              • #8
                Originally posted by yolov View Post
                For the moment, going through USD is the approach that works.
                To support it in V-Ray directly, we would need a rendering SDK or a stable public API from Bifrost.
                Hi Yolov, are there any signs from Autodesk that this is coming soon? I'd love to be able render bifrost particles with Vray with some artist-friendly shading, but at the moment it seems pretty impossible.

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                • #9
                  Not at the moment, unfortunately, no.
                  Alex Yolov
                  Product Manager
                  V-Ray for Maya, Chaos Player
                  www.chaos.com

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                  • #10
                    I have the feeling that the tender SDK is not a priority for Autodesk. There is to much other stuff missing in Bifrost.
                    https://linktr.ee/cg_oglu
                    Ryzen 5950, Geforce 3060, 128GB ram

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