So I want to create a big field of wheat using V-Ray proxy and MASH to distribute them. Does anyone know if level of detail (LOD) meshes work so I can less dense meshes show up farther away and more dense meshes show up closer to the camera?
So far I've tried importing two LOD meshes, converting each one to a V-Ray proxy and then attaching them to MASH but no luck.
Basically I'm trying to find a way to render faster a lot of V-Ray proxies and thought using an LOD system might help.
OR
Does anyone have another way to achieve this?
So far I've tried importing two LOD meshes, converting each one to a V-Ray proxy and then attaching them to MASH but no luck.
Basically I'm trying to find a way to render faster a lot of V-Ray proxies and thought using an LOD system might help.
OR
Does anyone have another way to achieve this?
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