Can anyone explain how the decal mask texture works. Once again, docs are completely lacking any useful description of this VERY important feature of this tool. Docs state nothing more than:
"Mask – Masks the projected material based on a texture."
Really not helpful at all.
Since this is effectively a volumetric shader, and an image is 2D in nature, it's important to know how this works, which direction it is projected from and what controls (if any) there are to edit this. Is this a triplanar projection? Or what, exactly?
"Mask – Masks the projected material based on a texture."
Really not helpful at all.
Since this is effectively a volumetric shader, and an image is 2D in nature, it's important to know how this works, which direction it is projected from and what controls (if any) there are to edit this. Is this a triplanar projection? Or what, exactly?
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