Hi everyone,
I wanted to share the development progress on integrating Chaos Scatter in Maya.
The first important pieces have fallen into place and we now support the different distribution modes (on curves, surfaces and in bounding boxes).
We support the different randomization transformations, the target/model frequencies, the density textures and some other features.
There's still work to do, but it's already becoming usable.
The next release will include our first version of Scatter in Maya and we'll keep building on top of that in the future.
Here's a quick demo video that petya.georgieva put together.
I wanted to share the development progress on integrating Chaos Scatter in Maya.
The first important pieces have fallen into place and we now support the different distribution modes (on curves, surfaces and in bounding boxes).
We support the different randomization transformations, the target/model frequencies, the density textures and some other features.
There's still work to do, but it's already becoming usable.
The next release will include our first version of Scatter in Maya and we'll keep building on top of that in the future.
Here's a quick demo video that petya.georgieva put together.
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