Doing some testing with a decal as a way to layer mud over an entire scene and running into this issue. If the decal is layered over geometry that it set as a matte object with black hole alpha, the alpha is not respected. I have the decal layered on top of my LIDAR geo, which has an object properties node applied and is set to be a matte object with black hole alpha.
Without the decal, this renders correctly with nothing in RGB and a black hole alpha contribution. As soon as the decal is applied, the matte properties are ignored and I get unwanted values in both RGB and alpha even where the mask on the decal dictates there should be nothing.
Not sure if I'm pushing the intended use of the decal beyond what it's capable of, but from a purely technical perspective this doesn't make sense. Is there some way to achieve what I'm trying to do using the decal?
Also, as I've complained about previously the decal docs are lacking. And, why does the decal have built-in dimension attributed (Width, Height, Depth) when it can be scaled interactively to achieve what appear to be the same results?
Without the decal, this renders correctly with nothing in RGB and a black hole alpha contribution. As soon as the decal is applied, the matte properties are ignored and I get unwanted values in both RGB and alpha even where the mask on the decal dictates there should be nothing.
Not sure if I'm pushing the intended use of the decal beyond what it's capable of, but from a purely technical perspective this doesn't make sense. Is there some way to achieve what I'm trying to do using the decal?
Also, as I've complained about previously the decal docs are lacking. And, why does the decal have built-in dimension attributed (Width, Height, Depth) when it can be scaled interactively to achieve what appear to be the same results?
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