Seasoned, grizzled veterans lend me your ears...
I have an archviz which will include animating chase light bulbs on signs in an amusement park. You'll be able to see the bulbs clearly, including the filaments inside. Wondering how best to approach this in VRay so it's both realistic, but renderable. If the lights were distant, I could cheat the chase patterns with animated self-illumination maps - I've done this before. But in this case, I'm wondering about what the actual light sources will be, and where to delineate the actual geometry from whatever's actually casting the light. There's no hiding in this one. The animation of the chase patterns might possibly be scriptable... not sure. But first up is handling a thousand actual glass light bulbs with visible glowing filaments...
Thoughts? Ideas? All welcome and appreciated!
I have an archviz which will include animating chase light bulbs on signs in an amusement park. You'll be able to see the bulbs clearly, including the filaments inside. Wondering how best to approach this in VRay so it's both realistic, but renderable. If the lights were distant, I could cheat the chase patterns with animated self-illumination maps - I've done this before. But in this case, I'm wondering about what the actual light sources will be, and where to delineate the actual geometry from whatever's actually casting the light. There's no hiding in this one. The animation of the chase patterns might possibly be scriptable... not sure. But first up is handling a thousand actual glass light bulbs with visible glowing filaments...
Thoughts? Ideas? All welcome and appreciated!
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