The Vray overall bump node is really useful for applying overall bump at the end of a shading network chain... Anyone know if there's a way to get a similar result in Redshift. I've been tasked with a conversion so that we have options to use either renderer depending on a shot and what other software is being used, so am trying to match look to our Vray shaders as much as possible for consistency. There's a few fairly complex shading networks that have a bump shader right before the shading group. Redshift doesn't seem to have a similar node, and I'm trying to avoid having to reorganize the entire network to accommodate this.
Anyone got any hacks?
Anyone got any hacks?