I've tried looking through as many youtibe tutorials as I can and can't seem to be able to find a good way to create a dirty glass that looks like this. I've tried using custom maps for the refraction glossiness but it just doesnt look right and very hard to control. anyone have any ideas?Thanks!
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anyone have a good idea how to create dirty glass?
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A map on the reflection roughness should be all you need to achieve this kind of effect. Combine that map with some color variation and/or to drive a dirt layer and it should get you there. Although technically it's possible to map refraction roughness, I've never found this to be practically useful. SFAIK, refractivity is not a volumetric calculation, so there's no point trying to use something like a 3D texture either which would in any case be extremely expensive to render.
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