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LPE for Specular Reflection including the Reflection of the Shadow

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  • LPE for Specular Reflection including the Reflection of the Shadow

    As the title says, we are trying to write an LPE which renders a Specular Reflection that includes the Matte Shadow from a shadow catcher, on top of the LightDome texture.. We can acheive this with the default Render Elements, but that unfortunately includes the flakes of our car paint shader, and we would like to isolate just the Specular Reflection.

    this is what we are currently using, but the reflection of the shadow catcher is all black.

    C<RS>.*L

    Cheers!

  • #2
    Sorry to say, matte reflections and gi, currently, cannot be extracted via LPE. We do have an issue logged (internal bug-tracker id: VMAX-13218 ), however. I'll add your request to it as well. As a workaround, you can render the flakes only through LPE by using the 'mflakes' label like so:
    Code:
    C.'mflakes'.*
    Afterward, extract the flakes from the VRaySpecular.
    Last edited by hermit.crab; 16-08-2023, 03:10 AM.
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      Thanks for the response Aleksandar, we are using a custom flakes shader, so unfortunately we will have to find a different work-around. Thanks again!

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