Let me preface this with the fact that I am a Max user, not a Maya user.
We have a modeler trying to get us some files via FBX (to load into Max).
They files are currently loaded into Maya, and they have VRay texturemaps (I guess that is VRayBitmap like in Max??)
The modeller doe snot use VRay. Is there some easy (script) way that he can convert the texture filenames from the VRay shaders into something that would export the texturemap filenames into the FBX? We don't need all the Material settings, just the basic texture maps.
Any thoughts are appreciated. Thanks.
We have a modeler trying to get us some files via FBX (to load into Max).
They files are currently loaded into Maya, and they have VRay texturemaps (I guess that is VRayBitmap like in Max??)
The modeller doe snot use VRay. Is there some easy (script) way that he can convert the texture filenames from the VRay shaders into something that would export the texturemap filenames into the FBX? We don't need all the Material settings, just the basic texture maps.
Any thoughts are appreciated. Thanks.
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