In an effort to match vertical perspective, I've pointed my camera a little down and used the camera's "Film Translate (Y)" to do a sort of tilt shift. Maybe there is a better way to match architectural perspective, but this is the best I have found so far.
The problem is that when I render, Vray seems to not interpret this 1:1 and it is a little off.
I saw another thread similar to this from several years back and their solve was to not use the viewport's Resolution Gate but I don't think that is solving my issue. Is the Maya standard camera's Film Translate attribute fully supported? Or maybe there is a better way to match my reference image's perspective?
The problem is that when I render, Vray seems to not interpret this 1:1 and it is a little off.
I saw another thread similar to this from several years back and their solve was to not use the viewport's Resolution Gate but I don't think that is solving my issue. Is the Maya standard camera's Film Translate attribute fully supported? Or maybe there is a better way to match my reference image's perspective?
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