I am exploring V-Ray as a replacement to Arnold. So far I have test basic displacement and sub surface scattering on one of my characters. While I have only done very basic tests, they look promising and much faster than Arnold. I am curious about default utility nodes in Maya and if I can use them the same way with V-Ray.
For example, when layering multiple displacement maps for cloth materials I will use the Plus Minus Average Node to essentially merge and blend them all together. Additionally, I will use Multiply Divide to control intensities of maps. Can I do something similar in V-Ray, as I see the displacement is slightly different to setup.
Thank you.
For example, when layering multiple displacement maps for cloth materials I will use the Plus Minus Average Node to essentially merge and blend them all together. Additionally, I will use Multiply Divide to control intensities of maps. Can I do something similar in V-Ray, as I see the displacement is slightly different to setup.
Thank you.
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