is it possible to, or what configuration could you use to render faces on an object that are occluded by geometry in front of it. For example drapery, you want the folds rendered for a specific purpose, that are behind other folds.
Is there a sampler info mode that would make the first set of faces the camera sees invisible and only render out the geo behind the first set of rays.....
I need to render out backing information on a single object to comp later and change opacity of the first set of geo. Its all one piece of geo which is the challenging part so I thought maybe there was a ray math config that could be used but I am not very knowledgeable about the math part of shaders.
Is there a sampler info mode that would make the first set of faces the camera sees invisible and only render out the geo behind the first set of rays.....
I need to render out backing information on a single object to comp later and change opacity of the first set of geo. Its all one piece of geo which is the challenging part so I thought maybe there was a ray math config that could be used but I am not very knowledgeable about the math part of shaders.
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