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The current way of doing this is to duplicate the original material (on the object you project onto), put it in a VRayBumpMtl, and use it for the VRayDecal. Check screencap. Otherwise, we are thinking of making it more intuitive (a simple checkbox in the VRayDecal).
EDIT: Logged an improvement request (internal bug-tracker id: VMAX-14250).
EDIT2: Pardon, you are using Maya, but it should be the same as in 3ds Max.
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