Is there a way to add thickness to 1-sided geometry at render time? Especially for clothing, rather than modeling the back side of something fairly complex like a folded collar. I'd like to add the thickness after the rigged 1-sided mesh has been skinned, and adjust the thickness as needed. Much like the Shell modifier in 3ds Max. I haven't come across a catch all solution in Maya for geometry, but figure that it could be a simple approach at render time. Unless I am mistaken, displacement can't address this. While there is a round corner option in the VrayMTL shader, it still needs edges to work with.
Any ideas? Otherwise, will need to burden the modeling and rigging stages, when a simple edge at render time is all that is needed.
Thanks!
Apologies if this has already been discussed, I wasn't able to find what I'm looking for.
Any ideas? Otherwise, will need to burden the modeling and rigging stages, when a simple edge at render time is all that is needed.
Thanks!
Apologies if this has already been discussed, I wasn't able to find what I'm looking for.
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