Hey guys,
I was wondering if I can drive the frequency of a scattered object with an animated image sequence. Imagine a simple setup: a plane as a scatter surface and two identical small cubes as scattered objects. The difference is one has a solid material and the other a light material. I know I can key the frequencies of the scatterd objects in order to define the amout distributed to the total of each object. I was just wondering if I could drive this by an animated texture? My goal is, that the lights turn on still randomly, but within a defined direction. So question would be a) can I hook something in that is animated to drive frequencies? and b) would it respect UVs in order to drive it in directions?
What I already can tell is, that commandline rendering, does not respect the keyframes in the frequencies.
Thanks in advance
I was wondering if I can drive the frequency of a scattered object with an animated image sequence. Imagine a simple setup: a plane as a scatter surface and two identical small cubes as scattered objects. The difference is one has a solid material and the other a light material. I know I can key the frequencies of the scatterd objects in order to define the amout distributed to the total of each object. I was just wondering if I could drive this by an animated texture? My goal is, that the lights turn on still randomly, but within a defined direction. So question would be a) can I hook something in that is animated to drive frequencies? and b) would it respect UVs in order to drive it in directions?
What I already can tell is, that commandline rendering, does not respect the keyframes in the frequencies.
Thanks in advance
Comment