I am trying to improve my render times and get acceptable results for animation but I haven't been able to do better than my results with Arnold and wondered if I am missing anything.
Below is a link to a video with both renders playing back to back for comparison with render stats in the on screen titles at 640x480. Take note the normal's is pointing in the wrong direction in the window frame on the left and that's why its white in Arnold. I also choose brute force for vray as light cache was causing more flickering.
V-Ray Render Settings
GPU-RTX (3090)
Brute Force 4 GI depth (Light Cache caused flickering)
5000 sample limit
.005 noise threshold
no time limit
Intel denoise
Arnold Render Settings
GPU
4AA camera samples
60 adaptive samples
Oidn2 denoise
https://drive.proton.me/urls/YX2N92EW3W#7ZMbDofTSWc5
Here are two 1080p stills from each with and without denoise.
V-Ray w/Intel Denoise rendering time 15:56
V-Ray No Denoise
Arnold Oidn2 denoise render time 11:35
Arnold No Denoise
Using light cache on the 1080p renders did come in at 8:24 but geometry wasn't as clean and flickering occurred.
The original scene is by Jeremy Vickery and Alex Mateo and is free to download here https://alexmateo.gumroad.com/l/QstPZ. I stripped all original lights and materials and used each renderers native area lights with the same size and positioning.
Below is a link to a video with both renders playing back to back for comparison with render stats in the on screen titles at 640x480. Take note the normal's is pointing in the wrong direction in the window frame on the left and that's why its white in Arnold. I also choose brute force for vray as light cache was causing more flickering.
V-Ray Render Settings
GPU-RTX (3090)
Brute Force 4 GI depth (Light Cache caused flickering)
5000 sample limit
.005 noise threshold
no time limit
Intel denoise
Arnold Render Settings
GPU
4AA camera samples
60 adaptive samples
Oidn2 denoise
https://drive.proton.me/urls/YX2N92EW3W#7ZMbDofTSWc5
Here are two 1080p stills from each with and without denoise.
V-Ray w/Intel Denoise rendering time 15:56
V-Ray No Denoise
Arnold Oidn2 denoise render time 11:35
Arnold No Denoise
Using light cache on the 1080p renders did come in at 8:24 but geometry wasn't as clean and flickering occurred.
The original scene is by Jeremy Vickery and Alex Mateo and is free to download here https://alexmateo.gumroad.com/l/QstPZ. I stripped all original lights and materials and used each renderers native area lights with the same size and positioning.
Comment