AcesCg is a display transform nothing more. We would treat textures as you would with any other display transform. With that said, for us we work in full exr pipeline which means all of our textures are exported as exrs. This means when loaded they are not treated in by any color transforms (so raw loading) and all things work fine. I'd recommend trying that workflow.
In some cases when painting textures out of substance we have to set the substance display as acescg as well to ensure colors are correct as some colors may be affected if you are looking to get accurate color match. Something to keep in mind.
In some cases when painting textures out of substance we have to set the substance display as acescg as well to ensure colors are correct as some colors may be affected if you are looking to get accurate color match. Something to keep in mind.
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