Based on what I've found out:
When using a Physical Camera, the are three ways to set the FOV:
1. From Camera - takes the focal length from the Maya attribute and calculates based on it
2. Specify - you set the FOV directly in the V-Ray settings
3. Off - you set the Focal Length directly in the V-Ray settings
When touching either of these, the others with be updated. If you're wondering which FOV is more "correct", I suggest you use the V-Ray one. V-Ray internally uses more parameters than Maya provides to calculate its FOV. Simultaniously, that's how V-Ray manages to produce an image, identical to another renderer. For more specifics, the devs must look at the code - do you need the formulas?
When using a Physical Camera, the are three ways to set the FOV:
1. From Camera - takes the focal length from the Maya attribute and calculates based on it
2. Specify - you set the FOV directly in the V-Ray settings
3. Off - you set the Focal Length directly in the V-Ray settings
When touching either of these, the others with be updated. If you're wondering which FOV is more "correct", I suggest you use the V-Ray one. V-Ray internally uses more parameters than Maya provides to calculate its FOV. Simultaniously, that's how V-Ray manages to produce an image, identical to another renderer. For more specifics, the devs must look at the code - do you need the formulas?
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