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  • Transparent Glass

    I need a little help. My brain cant compute this.

    If i create a glass shader and set the alpha to color+alpha i get an alpha but this alpha is much stronger than i would expect. With a refraction IOR of 1.3 its near white.

    I tried a lot of things. But nothing does what i would expect.



    I would need to create something like that.
    Click image for larger version

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    https://linktr.ee/cg_oglu
    Ryzen 5950, Geforce 3060, 128GB ram

  • #2
    Can you show what your result was?

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    • #3
      Yes here the alpha. And the scene file.
      Click image for larger version

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      Attached Files
      https://linktr.ee/cg_oglu
      Ryzen 5950, Geforce 3060, 128GB ram

      Comment


      • #4
        You are missing this
        Attached Files

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        • #5
          Oh man i turned it on only for reflections. Thanks.
          https://linktr.ee/cg_oglu
          Ryzen 5950, Geforce 3060, 128GB ram

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