We need to be able to assign different V-Ray shaders to USD models for different looks. These V-Ray shaders are fairly custom and not always USD compliant. Is there a way to assign a material override to USD model so it renders with the custom V-Ray shader? I'm not seeing a way to do this.
Also, will the distance texture ever possibly work with USD models?
Also, will the distance texture ever possibly work with USD models?
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