I'm pretty sure this wasn't the case a decade ago, but now when launching a batch render into the VFB, the scene scrubs all the way through the specified frame range.
I had previously thought this was related to GI, but I'm now doing some low quality renders without GI and noticing this still happens.
What is going on with this, why is it necessary, and is there a way to disable this behavior which can often take several minutes to complete.
My understanding of how DR works may be wrong, but I've always assumed the host machine is simply farming out buckets to other machines' CPUs to calculate, so it's a mystery to me why it should be necessary for the whole frame sequence to first scrub like this. There are no dynamics in my scene.
I had previously thought this was related to GI, but I'm now doing some low quality renders without GI and noticing this still happens.
What is going on with this, why is it necessary, and is there a way to disable this behavior which can often take several minutes to complete.
My understanding of how DR works may be wrong, but I've always assumed the host machine is simply farming out buckets to other machines' CPUs to calculate, so it's a mystery to me why it should be necessary for the whole frame sequence to first scrub like this. There are no dynamics in my scene.
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