How do maya lights like point light and so on work with vray with regards to shadows? Ive gotten some strange behaviour. If you turn on raytrace shadows, do they automatically use vrayshadows? If I choose raytrace and use the light radius setting to get a fuzzier shadow, and then switch to shadowmaps, it still renders the raytrace shadow.
Second question. put a map into an override slot in the render environment window. go to hypershade and go to textures tab, and r-click that map and choose select output nodes. After a few seconds, in your attributes window, you have a HUGE host of general vray settings, include many I've never seen before. Is this supposed to happen? It looks like there's alot of things in there you could potentially screw up.
Second question. put a map into an override slot in the render environment window. go to hypershade and go to textures tab, and r-click that map and choose select output nodes. After a few seconds, in your attributes window, you have a HUGE host of general vray settings, include many I've never seen before. Is this supposed to happen? It looks like there's alot of things in there you could potentially screw up.
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