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Oh ok, still, might there be a way to get the volumetric renderer in Vray, to read the voxel data from a fluid box in Maya?
Seems like the pieces are there for a possible way to have Vray read the data and render it out the same way we are seeing it done in max.
I mean, I understand the apps are different but this example in particular...
... looks like its reading a 3d procedural to cut out the volumetric, and in general the fluid sim box is a 3d grid for placing pixels, like a 3d procedural, and could drive the volumetric's render shape in a similar manner.
It can certainly be done, but it will require some way to present the fluid data as a 3d texture inside of 3ds Max - most likely by writing a plugin that does it.
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