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I'm a bit new to vray materials, but is there a way to add an ambient or self-illumination color to a material without blending another material (which is what I've been doing)?
there is a new name for ambient color, its called "GI"
you bastard
the ambient light was not working for me, so I look forward to a new build. For the time being, I'm blending with a suface shader or vray light shader. Ok, but kinda strange. I miss the mia shader's "additional color" slot, which I used all the time for one effect or another.
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