I'm in the process of animating some color values in my materials, ideally I'd like to see the interactive changes in the viewport. However, it seems like you have to overcrank the VrayLightMtl by 10x to get the same brightness as a standard maya incandescent value of 1.0. Again, I'm only taking about the viewport, not the actual rendering.
I may try to work around this by some sort of global variable expression controlling the materials, scaling them up 10x... until rendertime. Is there a preference to calibrate the viewport brightness of the VrayLightMtl?
thanks!
I may try to work around this by some sort of global variable expression controlling the materials, scaling them up 10x... until rendertime. Is there a preference to calibrate the viewport brightness of the VrayLightMtl?
thanks!
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