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SHELBY GT in FullCG environment - W.I.P. - over 1.320.000.000 Polys

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  • SHELBY GT in FullCG environment - W.I.P. - over 1.320.000.000 Polys

    Hey Guys,

    here is my current spare time project....it's v001 so please feel free to criticize!

    see renderstats in the lower left of the images.

    cheers
    Oli



    in Stereo for the upcoming animation (red=right eye)



    AND WIRE

    Last edited by ultrasonic; 24-11-2009, 11:09 AM.
    OLIVER MARKOWSKI - Head of 3D at RISE | Visual Effects Studios

  • #2
    UPDATE - v002

    Next big thing to change (again) is the sky!
    I will also start animating the first movement! stay tuned!

    BTW: my primary monitor seems to show everything a bit too dark, while my stereo monitor is bright as the sun....what do you guys think? too dark?!!?



    Last edited by ultrasonic; 25-11-2009, 04:47 PM.
    OLIVER MARKOWSKI - Head of 3D at RISE | Visual Effects Studios

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    • #3
      I like the second image better, it has a nice "bleached" look to it although yes, it is a little too dark on my monitor.

      Nice clean render, are you going to do a video of this?

      I need to get a pair of glasses.
      Maya 2020/2022
      Win 10x64
      Vray 5

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      • #4
        Hi Oli!

        Red is for the left eye! Fortunately it's easy to turn the paper glasses the other way round
        Else really nice images!

        Best regards, Michael (guess you know which one...)
        This signature is only a temporary solution

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        • #5
          Originally posted by Sushidelic View Post
          Red is for the left eye! Fortunately it's easy to turn the paper glasses the other way round
          Else really nice images!

          Best regards, Michael (guess you know which one...)
          Hi Michael, (of course i know which one

          thx for pointing out that fault. I just noticed that my red/green paperglasses were inside out...i didn't get that, cause i have a real stereo setup with shutterglasses over here,so i just turned on "red=right" eye in nukes anyglyph node and didn't care (i mentioned it in the first post)...I don't like that type of psychedelic glasses, cause one gets sick immediately

          Fixed it! But anyway...with the upcoming animation, everyone will be able to set his prefered viewing method when using stereoscopic player.
          Last edited by ultrasonic; 30-11-2009, 03:35 PM.
          OLIVER MARKOWSKI - Head of 3D at RISE | Visual Effects Studios

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          • #6
            nice work!

            now you've had some practice you should make a good car!
            WerT
            www.dvstudios.com.au

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            • #7
              Originally posted by werticus View Post
              nice work!
              Thx man!

              Originally posted by werticus View Post
              now you've had some practice you should make a good car!
              Suggestions please! Porsche? Audi?

              cheerio
              Oli
              OLIVER MARKOWSKI - Head of 3D at RISE | Visual Effects Studios

              Comment


              • #8
                Your sky in not in stereo and therefore is set to screen plane compared to the rest of the car and the trees. you had it right in your previous one.

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                • #9
                  Originally posted by cpnichols View Post
                  Your sky in not in stereo and therefore is set to screen plane compared to the rest of the car and the trees.you had it right in your previous one.
                  I know, but unfortunately it doesn't look right in the previous one...there is too much ghosting happening in the bright parts when i view it with my shutterglasses. I think i will need to take a closer look at this problem tonight.

                  EDIT: I suppose its because my nuke 3d camera isn't exported from maya correctly! I put in the sky in post since the last version...

                  thx for pointing out that "bug"!

                  cheerio
                  Oli
                  OLIVER MARKOWSKI - Head of 3D at RISE | Visual Effects Studios

                  Comment


                  • #10
                    here is a test i did

                    200.000 instances (maya couldnt display the numbers of poly)

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