Im having a hard time figuring out how to make a material that falls off from a solid translucent white in thick areas to almost completely transparent in its thinest. The impetus for the material would be a particulate suspension in a clear liquid. Using the SSS material gives the general impression but never goes transparent. Using glossy rays and translucency, and im expecting that im using it incorrectly, doesnt allow me to attenuate the "frosting" based on ray depth. Im thinking that in theory I could use environmentFog with reflective coating(but fog is still not working in maya?).
any suggestions?
any suggestions?
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