Hi,
I'm having trouble understanding and implementing LWF to get correct results from Vray/Maya combo. Most of the info out there is for Max or MR.
It would be great if someone could explain the process in simple steps, specifically for vray/maya.(have tried many variations but not sure what is "correct" in regard to light intensities/contrast etc.)
I'm confused about "linearising textures", what color mapping to use, how to set the displays, how to save out of VFB to get the proper correction "baked in" (or what to apply in photoshop)etc, pretty much the whole story is very murky to me, but I understand it is crucial to do it
I'm a product designer using vray for visualization stills, maybe someone from the CG gurus can enlighten me and the rest of us dummies?
Also, would it be possible for someone to create a "calibration scene" of a white photostudio with some reference colors that we can test with? It would be a huge help!
Thanks for your comments in advance!
I'm having trouble understanding and implementing LWF to get correct results from Vray/Maya combo. Most of the info out there is for Max or MR.
It would be great if someone could explain the process in simple steps, specifically for vray/maya.(have tried many variations but not sure what is "correct" in regard to light intensities/contrast etc.)
I'm confused about "linearising textures", what color mapping to use, how to set the displays, how to save out of VFB to get the proper correction "baked in" (or what to apply in photoshop)etc, pretty much the whole story is very murky to me, but I understand it is crucial to do it
I'm a product designer using vray for visualization stills, maybe someone from the CG gurus can enlighten me and the rest of us dummies?
Also, would it be possible for someone to create a "calibration scene" of a white photostudio with some reference colors that we can test with? It would be a huge help!
Thanks for your comments in advance!
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