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Reflection Falloff based on RayLength

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  • Reflection Falloff based on RayLength

    Hey guys,

    i know this maybe discussed before and the only thread i found was in the max forums here:
    http://www.chaosgroup.com/forums/vbu...off+reflection

    But i think this is not really what i am after. This feature is very good implemented in the mia_material, where there is the enable falloff / distance and color attributes.

    Any idea if i can already rebuild that behaviour using existing nodes like for example the falloffTex?!??!?!?

    thx in advance
    Oli
    OLIVER MARKOWSKI - Head of 3D at RISE | Visual Effects Studios

  • #2
    Actually this is implemented already in the material itself, but is not available in the Maya UI yet.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      sounds veeeeeerrryyyy interesting!
      can't wait to see this in the UI. i think this means i have to beg vladimir for that?!?!?

      cheers
      Oli
      OLIVER MARKOWSKI - Head of 3D at RISE | Visual Effects Studios

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