in max vray material has reflective environment slot, how would one go about doing that in maya?
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vray per material reflection environment
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vray per material reflection environment
Dmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-nameTags: None
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Yes, the environment override has been added to the "material override" extra attributes. It is used for all rays, not just reflection rays, I think it is the same thing in 3ds Max.
You'll need a build after 16th February 2010, as this is when it was added.
Greetings,
Vladimir NedevVantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help
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I see, I will have to request a new build...
On that subject I want to request following: under create/vray/ its possible to add single object properties node to selection etc, it would be great if this sort of thing worked for multiple shading groups. For example if I wanted to add multiple vray overrides to selected shading groups.Dmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
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Ok, I'll write this down. Maybe it won't be too hard to implement. What happens if you have an object properties node attached to a mesh object and to its shading group as well ? Which one should V-Ray use? I guess the mesh one since that's more specific. The shading group one may be used by multiple meshes in the scene.
Greetings,
Vladimir NedevVantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help
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i think the for the single node for multiple shading groups a separate node would control all of them, this way it would be easy to isolate it and connect extra nodes to it.Dmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
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Yes, you'll be able to add more shading groups using the Relationship editor. Just like you can do this now (you can add instances to the VRayObjectProperties using the Relationship editor). But I was asking something else, what VRayObjectProperties node should V-Ray use for a particular MDagPath that has VRayObjectProperties connected to both its shading group and to a transform/shape on the MDagPath ?
Greetings,
Vladimir NedevVantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help
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