Hey ho,
it's me again How would i get a correct alpha for my reflected objects?
Can u implement this via a renderlement - or better - include it in the (raw)reflection render element as the 4th channel? Shouldn't be too much of a coding hassle - correct me if i am wrong...
cheers
Oliver
it's me again How would i get a correct alpha for my reflected objects?
Can u implement this via a renderlement - or better - include it in the (raw)reflection render element as the 4th channel? Shouldn't be too much of a coding hassle - correct me if i am wrong...
cheers
Oliver
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