Hi,
We have gathered some feedback
We were thinking that the "Render animation only in batch mode" option would be more useful if it also considered animation when saving a vrscene. Because normally you save a vrscene because you want to render your animation.
We couldn't find any info on the bake selection section of the VRay Common. We're eager to know more, could you shed any light on this subject please? Like, what format the spherical harmonics are saved in? How they would later be used? Thanks!
And we'd like to suggest two features that we think are important:
- compatibility with the parameters of the sampler info node that aren't currently supported (like UV)
- a command that converts displacement to polygons like Maya's "convert displacement to polygons".
Thanks very much,
Cheers,
We have gathered some feedback
We were thinking that the "Render animation only in batch mode" option would be more useful if it also considered animation when saving a vrscene. Because normally you save a vrscene because you want to render your animation.
We couldn't find any info on the bake selection section of the VRay Common. We're eager to know more, could you shed any light on this subject please? Like, what format the spherical harmonics are saved in? How they would later be used? Thanks!
And we'd like to suggest two features that we think are important:
- compatibility with the parameters of the sampler info node that aren't currently supported (like UV)
- a command that converts displacement to polygons like Maya's "convert displacement to polygons".
Thanks very much,
Cheers,
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