is there a way to exclude a mesh from a render element?
for example I have a vrayRE_Extra_Tex that is using the vray Dirt texture for an ambient occlusion pass. I have a mesh that I want to exlude from this texture is there a way to do that?
Another related question. is there a way to assign two different textures to be used in the vrayExtra_tex pass. for example if I wanted some objects to use a really dark vray dirt texture and another mesh to use a lighter dirt texture. an option would be to just create TWO separate render texture passes and use mattes to cut out the parts of each that I wanted. but I was curious if it could be combined in one less step.
I realize that this may not be the point of using the render element in this way however this would really be beneficial in some situations. hopefully my questions were clear.
for example I have a vrayRE_Extra_Tex that is using the vray Dirt texture for an ambient occlusion pass. I have a mesh that I want to exlude from this texture is there a way to do that?
Another related question. is there a way to assign two different textures to be used in the vrayExtra_tex pass. for example if I wanted some objects to use a really dark vray dirt texture and another mesh to use a lighter dirt texture. an option would be to just create TWO separate render texture passes and use mattes to cut out the parts of each that I wanted. but I was curious if it could be combined in one less step.
I realize that this may not be the point of using the render element in this way however this would really be beneficial in some situations. hopefully my questions were clear.
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