I have a very large water simulation that was converted to a .geo seq then use the vrmesh conversion utility to make into an animated vray proxy for maya.
the vrmesh is over 1GB in size, and I am trying to figure out ways to make the scene render faster. If I converted the vrmesh into smaller chunks say 4 parts so they each were around 300 MB a piece. and then manually lined them in time, would this be more "effieicent". I am trying to render over a network so the 1GB proxy file is stored on the server so every machine must transfer this 1GB file over the network. Perhaps another option is to manually place the vrmesh on each machine locally and hard code the path in the vrmesh node to the local location so that its not having to move this 1GB file across the network every frame.
any advice?
the vrmesh is over 1GB in size, and I am trying to figure out ways to make the scene render faster. If I converted the vrmesh into smaller chunks say 4 parts so they each were around 300 MB a piece. and then manually lined them in time, would this be more "effieicent". I am trying to render over a network so the 1GB proxy file is stored on the server so every machine must transfer this 1GB file over the network. Perhaps another option is to manually place the vrmesh on each machine locally and hard code the path in the vrmesh node to the local location so that its not having to move this 1GB file across the network every frame.
any advice?
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