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I plugged the vraydirt in the vrayRE_Extra_Tex.
I tried to plug the 2 sided material and it doesn't work. I tried with the vraydirt directly connected to the 2 sided material and I also tried with it connected to a vray material then plugged in in the 2 sided material.
Another way to achieve that is to set both VRayLightMtls in a VRayBlendMtl ( Base and Coat material slots). Make sure that both VRayLightMtls have Emit On Back Side option enabled and VRayDirt attached. One of the VRayDirt maps should have Invert Normal option enabled.
Furthermore, connect "FlippedNormal" of a Sampler info node to a "firstTerm" of a Condition node, set the operation to "Equal", "Color If True" to 1/1/1 and "If False" to 0/0/0. Then set the Condition node in the Blend Amount slot.
This should work.
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