im having some hard time removing with some Irradiance spots. This problem i have had in a few differnt files. mostly the problem occurs when your camera moves inside some object so something where the normals are more or less pointing in inward towards one another.
so the splotches seem like i get a random stray black irradiance particle surrounded by a bunch of light ones..
so what i would be interested to figure out if there is some simple principle that I'm missing that's causing the stray spots that i can remove them more easily than increasing the inter.p samples(currently my interp samples are around 80 which maybe seems high? and cost alot of rendertime)
increasing the subdivs seems to only put more resolution in the splotches so its still spotty but just "smooths the spots" if that makes any sense.
my first hunch was the normal threshold because the spots seem to be happening in the corners and creases, if i lower the normal threshold it seems to make the splotches "smaller" but they are still there.(also huge increase in render time)
the spots do become less noticeable in the final render if i use enough interp samples to smooth it out, where if i could just figure out why i get these splots in the first place maybe that would lead to be a better solution.
i know its sort of hard to tell whats going on in just an image but to maybe someone has some clue how to control the spots?
you can especially see the stay spot in the red circle? what is that black splot doing there???
http://i245.photobucket.com/albums/g...ebb/Spots2.jpg
so the splotches seem like i get a random stray black irradiance particle surrounded by a bunch of light ones..
so what i would be interested to figure out if there is some simple principle that I'm missing that's causing the stray spots that i can remove them more easily than increasing the inter.p samples(currently my interp samples are around 80 which maybe seems high? and cost alot of rendertime)
increasing the subdivs seems to only put more resolution in the splotches so its still spotty but just "smooths the spots" if that makes any sense.
my first hunch was the normal threshold because the spots seem to be happening in the corners and creases, if i lower the normal threshold it seems to make the splotches "smaller" but they are still there.(also huge increase in render time)
the spots do become less noticeable in the final render if i use enough interp samples to smooth it out, where if i could just figure out why i get these splots in the first place maybe that would lead to be a better solution.
i know its sort of hard to tell whats going on in just an image but to maybe someone has some clue how to control the spots?
you can especially see the stay spot in the red circle? what is that black splot doing there???
http://i245.photobucket.com/albums/g...ebb/Spots2.jpg
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