I'd like to write a converter to .vrmesh format in order to store data that can't be done through the poly2vrmesh application. Looks like its a matter of creating a single MeshVoxel and letting subdivideMeshToFile do its magic. Two questions:
How do we create an instance of MeshInterface which already holds the single MeshVoxel?
And how do we populate the channels of the MeshVoxel?
Thanks
How do we create an instance of MeshInterface which already holds the single MeshVoxel?
And how do we populate the channels of the MeshVoxel?
Thanks
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