If I am not wrong, Chaosgroup invented Light cache technique. I'm doing some render tests and still I'm learning how all works, but the thing is that I doesn't get obtain nice glossy results and appears lighting cache haves a lot to say about this, here two renders where we can see differences from 8 passes with 2000 subdivs, and other one with 12 passes and 3000 subdivs.
Take a look at the wood furnishing (you can see more and more differences, but the question issue refers to the reflection of the wood):
Besides the glossy samples on the material, and light cache parameters, we need to have activated "glossy reflections" in Vray for maya settings, but the question is:
How lighting cache influences the glossy reflections?, I mean, light cache is not only an illumination technique?. Why it affects this kind of reflections?. How could I do for improve the glossy reflections here?.
Well, I'd like to know how it works more internally than simply: if I up subdivisions, appears more "light spots" in reflections, if I up passes, they mixed more. So, why this is like is?.
Take a look at the wood furnishing (you can see more and more differences, but the question issue refers to the reflection of the wood):
Besides the glossy samples on the material, and light cache parameters, we need to have activated "glossy reflections" in Vray for maya settings, but the question is:
How lighting cache influences the glossy reflections?, I mean, light cache is not only an illumination technique?. Why it affects this kind of reflections?. How could I do for improve the glossy reflections here?.
Well, I'd like to know how it works more internally than simply: if I up subdivisions, appears more "light spots" in reflections, if I up passes, they mixed more. So, why this is like is?.
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