I am trying out a workflow for Vray in Maya. The result I want is the same as using the Vray Dome Camera in Max set to 180 degrees. In other words, A PERFECT 180 FISHEYE. The Vray Fisheye camera behaves differently and I can't seem to find the exact settings to give me a perfect 180 degree render. The default fisheye camera in Maya seems to render a bit greater than 180, I am guessing it renders about 200 degrees.
So my question is, is it possible to render out a perfect 180 degree fisheye out of Vray Maya.
And when will the Vray dome camera be available in Maya.
The image I attached has my camera at ground level (red is the ground). If the fisheye was a true 180 degree, the ground would not be visible and the blue ball would be sitting perfectly on the edge of the spherical render.
So my question is, is it possible to render out a perfect 180 degree fisheye out of Vray Maya.
And when will the Vray dome camera be available in Maya.
The image I attached has my camera at ground level (red is the ground). If the fisheye was a true 180 degree, the ground would not be visible and the blue ball would be sitting perfectly on the edge of the spherical render.
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